Post by kohlSTEVENS on Oct 6, 2008 11:42:19 GMT -6
Here is a list of abilities that you can choose from. If you do not like any on this list, you may make your own ability as long as it is reasonable. This list is from the Heroes Wiki on the official Heroes website.
Cestodapetitus
The tapeworm's appetite. Tapeworms, flatworms some other things. If you teach one to run a maze for food then grind one up and feed it to a second worm, the second worm will run the maze through the first time, having gained the ability from the consumed first worm.
It is theorized that Sylar's ability is similar to the tapeworm's in that he gains the abilities of his victims by devouring their brains. It is assumed that this is what Dr. Surresh meant when he called Sylar a parasite.
Accelerated Healing
Accelerated healing or spontaneous regeneration is the ability to regenerate cells at an increased rate. This results in physical injuries healing in a matter of seconds or minutes.
Accelerated healing is often referred to as a healing factor. A healing factor is a term used to describe the ability of some characters in fiction to recover from bodily injuries or disease at a superhuman rate.
The term itself is most commonly applied to comic book characters in the Marvel Universe, although other quickly-regenerating characters exist. The most well-known Marvel character with this ability is the Mutant X-Man Wolverine, as well as his long time nemesis Sabretooth.
Child prodigy
A child prodigy is someone who is a master of one or more skills or arts at an early age. One generally accepted heuristic for identifying prodigies is the following: a prodigy is someone who, by the age of roughly 12, displays expert proficiency or a profound grasp of the fundamentals in a field usually only undertaken by adults. Wolfgang Amadeus Mozart is a quintessence of a child prodigy.
The term Wunderkind (from German: Wunder, wonder/miracle + Kind, child, kid) is sometimes used as a synonym for prodigy, particularly in media accounts, although this term is discouraged in scientific literature. Wunderkind is also used more generally of adults who achieve success and notoriety early in their careers, such as Steven Spielberg and Steve Jobs.
A child prodigy can also be deffind as one who believes in one self and there abilities.to truelly master ones abilities one must believe that they can do it.
Clairvoyance
In parapsychology, clairvoyance [from late 17th century French clair (clear) & voyant (seeing)] denotes a form of extra-sensory perception in which a psychic aquires knowledge about a contemporary object, situation, or event via paranormal means. Clairvoyance is different from telepathy in that the information gained by a clairvoyant is assumed to derive directly from an external physical source, and not from another person's mind. Clairvoyance does not necessarily contain precognitive knowledge. Clairvoyance is also known as remote viewing.
As with all psi phenomena, there is wide disagreement and controversy within the sciences as to the existence of clairvoyance and the validity and interpretation of clairvoyance-related experiments (see Parapsychology).
Clairvoyance through history
There have been anecdotal reports of clairvoyance and claims of clairvoyant abilities throughout history in most cultures. Most of these episodes are experienced during young adulthood. Often clairvoyance has been associated with religious or shamanic figures, offices, and practices. For example, ancient Hindu religious texts list clairvoyance as one of the siddhis, skills that can be acquired through appropriate meditation and personal discipline. But a large number of anecdotal accounts of clairvoyance are of the spontaneous variety among the general populace. For example, many people report seeing a loved one who has recently died before they have learned by other means that their loved one is deceased. While anecdotal accounts do not provide scientific proof of clairvoyance, such common experiences continue to motivate research into such phenomenon.
Clairvoyance was one of the phenomena reportedly observed in the behavior of somnambulists, people who were mesmerized and in a trance state (nowadays equated with hypnosis by most people) in the time of Franz Anton Mesmer. The earliest record of somnambulistic clairvoyance is credited to the Marquis de Puységur, a follower of Mesmer, who in 1784 was treating a local dull-witted peasant named Victor Race. During treatment, Race reportedly would go into trance and undergo a personality change, becoming fluent and articulate, and giving diagnosis and prescription for his own disease as well as those of others. When he came out of the trance state he would be unaware of anything he had said or done. This behavior is somewhat reminiscent of the reported behaviors of the 20th century medical clairvoyant and psychic Edgar Cayce. It is reported that although Puységur used the term 'clairvoyance', he did not think of these phenomena as "paranormal," since he accepted mesmerism as one of the natural sciences.
Clairvoyance was a reported ability of some mediums during the spiritualist period of the late 19th and early 20th centuries, and was one of the phenomena studied by members of the Society for Psychical Research (SPR). Psychics of many descriptions have claimed clairvoyant ability up to the present day.
While experimental research into clairvoyance began with SPR researchers, experimental studies became more systematic with the efforts of J. B. Rhine and his associates at Duke University, and such research efforts continue to the present day. Perhaps the best-known study of clairvoyance in recent times was the US government-funded remote viewing project at SRI/SAIC during the 1970s through the mid-1990s.
Some parapsychologists have proposed that our different functional labels (clairvoyance, telepathy, precognition etc.) all refer to one basic underlying mechanism, although there is not yet any satisfactory theory for what that mechanism would be.
Dream
A dream is the experience of envisioned images, sounds, or other sensations during sleep. The events of dreams are often impossible or unlikely to occur in physical reality, and are usually outside the control of the dreamer. The exception is lucid dreaming, in which a dreamer realizes that he is dreaming, and is sometimes even capable of changing the oneiric reality around him or her and controlling various aspects of the dream, in which the suspension of disbelief is broken. Dreamers may experience strong emotions while dreaming. Frightening or upsetting dreams are referred to as nightmares. The discipline of dream research is oneirology.
Dream manipulation
Dream manipulation is the ability to manipulate the dreams of others.
Or if possible if one person is to figure out how to bring the sub-conscious mind to reality they would be able to do anything at any time just like you would in a dream.
Eidetic memory
Eidetic memory, photographic memory, or total recall, is the ability to recall images, sounds, or objects in memory with great accuracy and in seemingly unlimited volume. The word eidetic (pronounced: /aɪˈdɛtɪk/) comes from the Greek word είδος (eidos), which means "image" or "form".
Ability to recall images, sounds, or objects in memory with great accuracy, and in seemingly unlimited volume. It also seems to include the ability to gain a complete understanding of the subject matter.
Many famous artists and composers, like Claude Monet[1] and Mozart, may have had eidetic memory. However, it is possible that their memories simply became highly trained in their respective fields of art, as they each devoted large portions of their waking time towards the improvement of their abilities. Such a focus on their individual arts most likely improved the relevant parts of their memory, which may account for their surprising abilities.
Electronic Data Transception
Ability to receive, understand, and transmit electronic signals without the appropriate electronic equipment.
Flight/Levitation
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.
Flight is the process by which an animal or object achieves sustained movement either through the air by aerodynamically generating lift or aerostatically using buoyancy, or movement beyond earth's atmosphere, in the case of spaceflight.
Levitation (from Latin levo, to raise) is the process by which an object is suspended against gravity, in a stable position, by a force without physical contact.
It is also a popular conjuring trick, such as apparently raising a human being without any physical aid. The illusion can be produced by clever mechanics, lighting arrangements or other means.
Induced Radioactivity
Ability to emit radiation and/or induce radioactive properties into objects and people.
Induced radioactivity is when a previously stable material has been made radioactive by exposure to specific radiation. Most radioactivity does not induce other material to become radioactive.
Neutron activation is the main form of induced radioactivity, which happens when free neutrons are captured by nuclei. This new heavier isotope can be stable or unstable (radioactive) depending on the element involved. Due to the fact that free neutrons disintegrate within minutes outside of an atomic nucleus, neutron radiation can be obtained only from nuclear disintegrations, nuclear reactions, and high-energy reactions (such as in cosmic radiation showers or accelerator collisions). Neutrons that have been slowed down through a neutron moderator (thermal neutrons) are more likely to be captured by nuclei than fast neutrons.
A less common form involves removing a neutron with the photoneutron effect. This is where a high energy photon (gamma ray) strikes a nucleus with an energy greater than the binding energy of the atom, releasing a neutron. This starts at energies at 2 MeV (for hydrogen) and most radionuclides do not produce gamma rays that powerful. The isotopes used in food irradiation (Cobalt-60, Cesium-137) both have peaks below this. Cesium-137 at 662 keV and Cobalt-60's two peaks are 1.2 and 1.3 MeV.
Some induced radioactivity is produced by background radiation, which is mostly natural. However, since natural radiation is not very intense in most places on Earth, the amount of induced radioactivity in a single location is usually very small.
The conditions inside certain types of nuclear reactors with high neutron flux can cause induced radioactivity. The components in those reactor may become highly radioactive from the radiation they are exposed to. Induced radioactivity increases the amount of nuclear waste that must eventually be disposed, but it is not referred to as radioactive contamination unless it is uncontrolled.
Intuitive Aptitude
Ability to analyze complex systems and intuitively understand how they work without special education or training.
Invisibility
Ability to not be seen by others. To become invisible, you can either bend light around yourself so you can not be seen, or you can enter the minds of others and cast the illusion that you are not there.
Invisibility is the state of an object which cannot be seen. An object in this state is said to be invisible (literally, "not visible"). The term is usually used as a fantasy/science fiction term, where objects are literally made unsee able by magical or technological means. However, its effects can also be seen in the real world, particularly in physics.
Since objects can be seen by light in the visible spectrum from a source reflecting off their surfaces and hitting the viewer's eye, the most natural form of invisibility (whether real or fictional) is an object which does not reflect nor absorbs light (that is, it allows light to pass through it). In nature, this is known as transparency, and is seen in many naturally-occurring materials (although no naturally-occurring material is 100% transparent).
Visibility also depends on the eyes of the observer and/or the instruments used. Thus an object can be classified as "invisible to" a person, animal, instrument, etc.
Memory Recall
Able to recall anything from memory. usually exhibited by Autistic or Individuals that encountered experiences that changed their Brain's formation of Neurons.
Mental Persuasion
The psionic ability to force others to obey one's spoken imperatives.
Mind control
An advanced form of telepathy that allows one to alter the perceptions of others, make others do your bidding against their own will, manipulate others' minds, causing them to lose memories or be prevented from using mental powers.
Mind control is a general term for a number of controversial theories and/or techniques designed to subvert an individual's control of their own thinking, behavior, emotions, or decisions. While terms such as mind control have been called "merely more scientific-sounding terms for . . . brainwashing"[1], the term is actually more general and can cover subjects such as hypothetical neurotechnology that, it is claimed, might one day "hack" the human brain.
While discussion of these techniques are popular amongst cult critics, conspiracy buffs, and as a subject of speculative fiction, any techniques of mind control that actually work would have real-world applications.[not specific enough to verify] Such applications, were they to exist, might include use by hypothetical religious cults, by governments as torture techniques used to obtain confessions, as psyops to break resistance movements, by the advertising industry to manipulate consumer habits, and by the public relations industry to manufacture consent or remediate corporate image in the event of a crisis.[not specific enough to verify]
The feasibility of such control and the methods by which it might be attained (either direct or more subtle) are subject to debate among psychologists, neuroscientists, and sociologists. Also, the exact definition of mind control and the extent to which it might have any kind of influence over individuals are debated.
The different views on the subject do have legal implications. For example, mind control was an issue in the court case of Patty Hearst, and in several court cases involving New Religious Movements. Also, questions of mind control are regarding ethical questions linked to the subject of free will.[citation needed]
The question of mind control has been discussed in conjunction with religion, politics, prisoners of war, totalitarianism, neural cell manipulation, cults, terrorism, torture, parental alienation, and even battered person syndrome.
Mind Reading
Able to read the thoughts of an individual at close range without visual Contact. A one way communication with out the knowledge of the other individual being Probed. Also may be limited to thoughts and Ideas but NOT pictures and Images.
Phase-shifting/Intangibility
Ability to phase through solid matter without harm.
This ability is most well-known as used by the Young X-Man Shadowcat, a.k.a. Kitty Pryde
Power Mimicry or Absorption
Ability to reproduce the powers of others.
Ability to copy or absorb another's powers or skills.
Precognition
The psionic ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.
In parapsychology, precognition (from the Latin præ-, “prior to,” + cognitio, “a getting to know”) is a form of extra-sensory perception wherein a person perceives information about future places or events before they happen (as distinct from merely predicting them based on deductive reasoning and current knowledge).[1]
A related term, presentiment, refers to information about future events which is perceived in the form of emotions or feelings at the autonomic level. These terms are considered by some to be special cases of the more general term clairvoyance.
Pyrokinesis
Ability to spontaneously create fire, by exciting molecules in an object or substance. Popularized by the movie Firestarter, about a girl who has this ability.
Pyrokinesis from the Greek word for fire, pyr, and -kinesis, from "κίνησις", movement, motion, a suffix that denotes movement. Pyrokinesis is the ability to control, ignite, and/or extinguish fire using only the mind. As with all paranormal abilities, conclusive scientific evidence of the existence of this ability is not yet available, and the topic remains disputed.
Superhuman Strength
Superhuman strength, also called super strength or enhanced strength, is an ability commonly utilized in fiction. It is the ability for any creature to be stronger than normally possible given their proportions. Characters with super strength have been found in many ancient mythologies and even in ancient religions, which implies that the desire to be stronger than anyone else has been a common form of wish-fulfillment or fantasy since the beginning of recorded history.
Nowadays, superhuman strength is used in for a variety of characters in fantasy and science fiction, with a variety of proposed mechanisms such as cyborg body parts or genetic modification. Most comic book superheroes and many super villains usually have a degree of super strength. The level of strength portrayed can vary greatly, from just outside the "normal" human range of the strongest weightlifters of a given size or muscle mass, to nearly unlimited. In most portrayals, superhuman strength is usually accompanied by superhuman stamina and durability as well.
A superhuman is an entity with intelligence or abilities exceeding normal human standards.
Superhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the distant future. Occasionally, it could mean an otherwise "normal" human with unusual abilities, such as psychic abilities or exceptional proficiency at something, far beyond the norm.
Superhuman can also mean something that isn't human, but considered to be "superior" to humans in some ways. A robot that easily passed the Turing test, and could do some things humans can't, could be considered superhuman. A very intelligent or strong alien could be considered superhuman.
The concept of the superhuman is quite popular in science fiction, where superhuman are often cyborgs, mutants or genetically engineered. The greatest publicity of the concept is, of course, comic book superheroes, such as Superman. The term is often used in discussions of comic book characters because the terms Superman and super hero are registered as trademarks. Superhuman characters in various comics, role-playing games and other entertainment media have also been referred to as metahuman or posthuman.
Technopathy
Ability to control and manipulate electronics with the mind.
Technopathy (also known as Cyberpathy) is the super power to control technology, generally electronic (although not limited by this) with one's mind. Sometimes the definition of technopathy extends to the manipulation of all things technological, whereas cyberpathy can be used to refer solely to the manipulation of computerized data and cybernetics. Technopathy is not to be confused with techlepathy, the proposed ability to use technology to link two minds using a brain-computer interface.
The term appears to have originated in the 2003 TV series Jake 2.0. Another example is in 2005 Disney movie Sky High, in which one student describes herself as having this form of superpower. However, older examples from before the term was coined exist, such as Willow from the comic book Dreadstar, the mental manipulation of computers in the movie Scanners, and the remote technology control in the book Coils. In the popular games Mage or GURPS, people with this ability are often referred to as Technomancers.
Marvel Comics also defines cyberpathy in another way. Sage, of the X Men is described as "a cyberpath, which means she can process information faster than any known computer and retain said information forever." However Sage describes cyberpathy as unrelated to her ability to access computers, which she needs special glasses to enable her to do.
Telekinesis
Ability to move, levitate, or change objects with your mind.
Psychokinesis (Greek ψύχο- + κίνησις, literally "mind-movement") or PK, also known as telekinesis[1] (Greek τῆλε + κίνησις, literally "distant-movement") or TK, is the proposed paranormal ability of the mind to influence matter or energy without the use of any currently known type of physical means. For instance, psychokinesis might be used to distort or move an object, or to influence a random number generator.
Telepathy
The psionic ability to communicate thoughts of other individuals or to mentally communicate with others.
Telepathy (from the Greek τῆλε, tele, "distant"; and πάθεια, patheia, "feeling") is defined in parapsychology as the paranormal acquisition of information concerning the thoughts, feelings or activity of another person. The term was coined in 1882 by the classical scholar Fredric W. H. Myers, a founder of the Society for Psychical Research, and has superseded earlier expressions such as thought-transference. Telepathy is considered a form of extra-sensory perception or anomalous cognition. Telepathy is often associated with other paranormal phenomena, such as precognition, clairvoyance, and psychokinesis.
Teleportation
Ability to move from one place to another without occupying the space in between.
Teleportation is the movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space.
With present techniques, "exact" (quantum) teleportation is possible only with photons and atoms. "Inexact" teleportation (where quantum states are not preserved), is possible by encoding information about an object, transmitting the information to another place, such as by radio or an electric signal, and creating a copy of the original object in the new location. Teleportation has also been proposed to explain various anomalous phenomena, and the concept has been widely used in science fiction.
Similar is apport, an earlier word used to describe what today might be called teleportation; and bilocation, when someone is said to occupy two places simultaneously. The word "teletransportation" (which simply expands Fort's abbreviated term) was first employed by Derek Parfit as part of a thought exercise on identity.
Time Travel
Ability to warp time and space so a person or object can go to another time or era without traveling through space.
Time travel is the concept of moving backwards or forwards to different points in time, in a manner analogous to moving through space. Additionally, some interpretations of time travel suggest the possibility of travel between parallel realities or universes.
Time manipulation
Ability to affect the flow of time, slowing, accelerating or even stopping it.
Molecular manipulation
Ability to mentally manipulate molecules and objects on a molecular level.
Liquefaction
Liquefaction is the ability to transform solid matter into a liquid state without adding heat.
Liquefaction requires some conscious effort; it does not automatically affect anything the person with the power touches. The maximum amount of mass that can be affected is unknown. Based on known demonstrations, the range of the power is very short.
It is currently unclear whether objects liquefied by this power return to a solid state over time and, if so, how long it takes.
Enhanced hearing
Enhanced hearing is the ability to hear any sound at any volume or pitch, even over vast distances.
Enhanced hearing appears to be a passive ability which is always active, yet controllable. With some concentration, the user can isolate particular sounds.
Cryokinesis
Cryokinesis is the ability to remove heat from matter, reducing its temperature and possibly causing it to freeze. This ability acts as a specialized form of telekinesis, which focuses on slowing down the speed of molecules inside matter, thus cooling it until freezing. Technically if molecules' speed reached to a complete stop, absolute zero (-273.15°C or –459.67°F) could be achieved.
Umbrakenesis
The ability to move shadows and darkness with ones mind.
Lumokinesis
The ability to control light particles also known as photons.
Externally Long Distance: Lumokinetic's in which can influence and accumulate photonic particles or light at a far distance.
Externally Short Distance: Lumokinetic's in which can influence and accumulate photonic particles or light at shorter distances. They require to be no farther then 5-10 feet or they can only influence light directly located around their body.
Photons are the quantum, discrete quantity, of electromagnetic energy and a quantum of light. It is a unit or "particle" of electromagnetic radiation, carrying a quantum of energy which is characteristic of the particular radiation. The energy of a photon is greater the shorter the wavelength--smallest for radio waves, increasingly larger for microwaves, infra-red radiation, visible light and ultra-violet light. It is largest for x-rays and gamma rays. They have the ability to accumulate and amass photonic particles to enhance light. Also, they have the ability to disperse photonic Particles to reduce and dim light. In advanced forms of this ability with much precision gained a Lumokinetic can localize light into small condensed or slightly dispersed ‘orbs’ o light. The manipulation of color, a quality of light, depending on its wavelength, can produce influence over a colors dimension of hue, saturation, and brightness or lightness. Color is the property of an object which is dependent on the wavelength of the light it reflects or, in the case of a luminescent body, the wavelength of the light it emits. If, in either case, this light is of a single wavelength, the color seen is a pure spectral color (rainbow spectrum), but, if the light of two or more wavelengths is emitted, the color will be mixed creating more colors. White light is a balanced mixture of all the visible spectral colors. Due to this manipulation Color Therapy is a possibility for Lumokinetic’s in which is system using specific color rays to treat the body and mind, color therapy is based on the notion that organs and systems vibrate at certain frequencies. Lumokinetic’s via their electromagnetic influence and influences over photons can also enhance the light and brilliance of fire. The electromagnetic fields raise the heat index and excite the flames while the accumulation of photons enhances the luminescence of the fire.
Longevity
The ability to live a long time. Sometimes many years, or even more! I'm not sure what lela wanted added here. Some Japanese heroes are suspected of living a very long time.
Cestodapetitus
The tapeworm's appetite. Tapeworms, flatworms some other things. If you teach one to run a maze for food then grind one up and feed it to a second worm, the second worm will run the maze through the first time, having gained the ability from the consumed first worm.
It is theorized that Sylar's ability is similar to the tapeworm's in that he gains the abilities of his victims by devouring their brains. It is assumed that this is what Dr. Surresh meant when he called Sylar a parasite.
Accelerated Healing
Accelerated healing or spontaneous regeneration is the ability to regenerate cells at an increased rate. This results in physical injuries healing in a matter of seconds or minutes.
Accelerated healing is often referred to as a healing factor. A healing factor is a term used to describe the ability of some characters in fiction to recover from bodily injuries or disease at a superhuman rate.
The term itself is most commonly applied to comic book characters in the Marvel Universe, although other quickly-regenerating characters exist. The most well-known Marvel character with this ability is the Mutant X-Man Wolverine, as well as his long time nemesis Sabretooth.
Child prodigy
A child prodigy is someone who is a master of one or more skills or arts at an early age. One generally accepted heuristic for identifying prodigies is the following: a prodigy is someone who, by the age of roughly 12, displays expert proficiency or a profound grasp of the fundamentals in a field usually only undertaken by adults. Wolfgang Amadeus Mozart is a quintessence of a child prodigy.
The term Wunderkind (from German: Wunder, wonder/miracle + Kind, child, kid) is sometimes used as a synonym for prodigy, particularly in media accounts, although this term is discouraged in scientific literature. Wunderkind is also used more generally of adults who achieve success and notoriety early in their careers, such as Steven Spielberg and Steve Jobs.
A child prodigy can also be deffind as one who believes in one self and there abilities.to truelly master ones abilities one must believe that they can do it.
Clairvoyance
In parapsychology, clairvoyance [from late 17th century French clair (clear) & voyant (seeing)] denotes a form of extra-sensory perception in which a psychic aquires knowledge about a contemporary object, situation, or event via paranormal means. Clairvoyance is different from telepathy in that the information gained by a clairvoyant is assumed to derive directly from an external physical source, and not from another person's mind. Clairvoyance does not necessarily contain precognitive knowledge. Clairvoyance is also known as remote viewing.
As with all psi phenomena, there is wide disagreement and controversy within the sciences as to the existence of clairvoyance and the validity and interpretation of clairvoyance-related experiments (see Parapsychology).
Clairvoyance through history
There have been anecdotal reports of clairvoyance and claims of clairvoyant abilities throughout history in most cultures. Most of these episodes are experienced during young adulthood. Often clairvoyance has been associated with religious or shamanic figures, offices, and practices. For example, ancient Hindu religious texts list clairvoyance as one of the siddhis, skills that can be acquired through appropriate meditation and personal discipline. But a large number of anecdotal accounts of clairvoyance are of the spontaneous variety among the general populace. For example, many people report seeing a loved one who has recently died before they have learned by other means that their loved one is deceased. While anecdotal accounts do not provide scientific proof of clairvoyance, such common experiences continue to motivate research into such phenomenon.
Clairvoyance was one of the phenomena reportedly observed in the behavior of somnambulists, people who were mesmerized and in a trance state (nowadays equated with hypnosis by most people) in the time of Franz Anton Mesmer. The earliest record of somnambulistic clairvoyance is credited to the Marquis de Puységur, a follower of Mesmer, who in 1784 was treating a local dull-witted peasant named Victor Race. During treatment, Race reportedly would go into trance and undergo a personality change, becoming fluent and articulate, and giving diagnosis and prescription for his own disease as well as those of others. When he came out of the trance state he would be unaware of anything he had said or done. This behavior is somewhat reminiscent of the reported behaviors of the 20th century medical clairvoyant and psychic Edgar Cayce. It is reported that although Puységur used the term 'clairvoyance', he did not think of these phenomena as "paranormal," since he accepted mesmerism as one of the natural sciences.
Clairvoyance was a reported ability of some mediums during the spiritualist period of the late 19th and early 20th centuries, and was one of the phenomena studied by members of the Society for Psychical Research (SPR). Psychics of many descriptions have claimed clairvoyant ability up to the present day.
While experimental research into clairvoyance began with SPR researchers, experimental studies became more systematic with the efforts of J. B. Rhine and his associates at Duke University, and such research efforts continue to the present day. Perhaps the best-known study of clairvoyance in recent times was the US government-funded remote viewing project at SRI/SAIC during the 1970s through the mid-1990s.
Some parapsychologists have proposed that our different functional labels (clairvoyance, telepathy, precognition etc.) all refer to one basic underlying mechanism, although there is not yet any satisfactory theory for what that mechanism would be.
Dream
A dream is the experience of envisioned images, sounds, or other sensations during sleep. The events of dreams are often impossible or unlikely to occur in physical reality, and are usually outside the control of the dreamer. The exception is lucid dreaming, in which a dreamer realizes that he is dreaming, and is sometimes even capable of changing the oneiric reality around him or her and controlling various aspects of the dream, in which the suspension of disbelief is broken. Dreamers may experience strong emotions while dreaming. Frightening or upsetting dreams are referred to as nightmares. The discipline of dream research is oneirology.
Dream manipulation
Dream manipulation is the ability to manipulate the dreams of others.
Or if possible if one person is to figure out how to bring the sub-conscious mind to reality they would be able to do anything at any time just like you would in a dream.
Eidetic memory
Eidetic memory, photographic memory, or total recall, is the ability to recall images, sounds, or objects in memory with great accuracy and in seemingly unlimited volume. The word eidetic (pronounced: /aɪˈdɛtɪk/) comes from the Greek word είδος (eidos), which means "image" or "form".
Ability to recall images, sounds, or objects in memory with great accuracy, and in seemingly unlimited volume. It also seems to include the ability to gain a complete understanding of the subject matter.
Many famous artists and composers, like Claude Monet[1] and Mozart, may have had eidetic memory. However, it is possible that their memories simply became highly trained in their respective fields of art, as they each devoted large portions of their waking time towards the improvement of their abilities. Such a focus on their individual arts most likely improved the relevant parts of their memory, which may account for their surprising abilities.
Electronic Data Transception
Ability to receive, understand, and transmit electronic signals without the appropriate electronic equipment.
Flight/Levitation
Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.
Flight is the process by which an animal or object achieves sustained movement either through the air by aerodynamically generating lift or aerostatically using buoyancy, or movement beyond earth's atmosphere, in the case of spaceflight.
Levitation (from Latin levo, to raise) is the process by which an object is suspended against gravity, in a stable position, by a force without physical contact.
It is also a popular conjuring trick, such as apparently raising a human being without any physical aid. The illusion can be produced by clever mechanics, lighting arrangements or other means.
Induced Radioactivity
Ability to emit radiation and/or induce radioactive properties into objects and people.
Induced radioactivity is when a previously stable material has been made radioactive by exposure to specific radiation. Most radioactivity does not induce other material to become radioactive.
Neutron activation is the main form of induced radioactivity, which happens when free neutrons are captured by nuclei. This new heavier isotope can be stable or unstable (radioactive) depending on the element involved. Due to the fact that free neutrons disintegrate within minutes outside of an atomic nucleus, neutron radiation can be obtained only from nuclear disintegrations, nuclear reactions, and high-energy reactions (such as in cosmic radiation showers or accelerator collisions). Neutrons that have been slowed down through a neutron moderator (thermal neutrons) are more likely to be captured by nuclei than fast neutrons.
A less common form involves removing a neutron with the photoneutron effect. This is where a high energy photon (gamma ray) strikes a nucleus with an energy greater than the binding energy of the atom, releasing a neutron. This starts at energies at 2 MeV (for hydrogen) and most radionuclides do not produce gamma rays that powerful. The isotopes used in food irradiation (Cobalt-60, Cesium-137) both have peaks below this. Cesium-137 at 662 keV and Cobalt-60's two peaks are 1.2 and 1.3 MeV.
Some induced radioactivity is produced by background radiation, which is mostly natural. However, since natural radiation is not very intense in most places on Earth, the amount of induced radioactivity in a single location is usually very small.
The conditions inside certain types of nuclear reactors with high neutron flux can cause induced radioactivity. The components in those reactor may become highly radioactive from the radiation they are exposed to. Induced radioactivity increases the amount of nuclear waste that must eventually be disposed, but it is not referred to as radioactive contamination unless it is uncontrolled.
Intuitive Aptitude
Ability to analyze complex systems and intuitively understand how they work without special education or training.
Invisibility
Ability to not be seen by others. To become invisible, you can either bend light around yourself so you can not be seen, or you can enter the minds of others and cast the illusion that you are not there.
Invisibility is the state of an object which cannot be seen. An object in this state is said to be invisible (literally, "not visible"). The term is usually used as a fantasy/science fiction term, where objects are literally made unsee able by magical or technological means. However, its effects can also be seen in the real world, particularly in physics.
Since objects can be seen by light in the visible spectrum from a source reflecting off their surfaces and hitting the viewer's eye, the most natural form of invisibility (whether real or fictional) is an object which does not reflect nor absorbs light (that is, it allows light to pass through it). In nature, this is known as transparency, and is seen in many naturally-occurring materials (although no naturally-occurring material is 100% transparent).
Visibility also depends on the eyes of the observer and/or the instruments used. Thus an object can be classified as "invisible to" a person, animal, instrument, etc.
Memory Recall
Able to recall anything from memory. usually exhibited by Autistic or Individuals that encountered experiences that changed their Brain's formation of Neurons.
Mental Persuasion
The psionic ability to force others to obey one's spoken imperatives.
Mind control
An advanced form of telepathy that allows one to alter the perceptions of others, make others do your bidding against their own will, manipulate others' minds, causing them to lose memories or be prevented from using mental powers.
Mind control is a general term for a number of controversial theories and/or techniques designed to subvert an individual's control of their own thinking, behavior, emotions, or decisions. While terms such as mind control have been called "merely more scientific-sounding terms for . . . brainwashing"[1], the term is actually more general and can cover subjects such as hypothetical neurotechnology that, it is claimed, might one day "hack" the human brain.
While discussion of these techniques are popular amongst cult critics, conspiracy buffs, and as a subject of speculative fiction, any techniques of mind control that actually work would have real-world applications.[not specific enough to verify] Such applications, were they to exist, might include use by hypothetical religious cults, by governments as torture techniques used to obtain confessions, as psyops to break resistance movements, by the advertising industry to manipulate consumer habits, and by the public relations industry to manufacture consent or remediate corporate image in the event of a crisis.[not specific enough to verify]
The feasibility of such control and the methods by which it might be attained (either direct or more subtle) are subject to debate among psychologists, neuroscientists, and sociologists. Also, the exact definition of mind control and the extent to which it might have any kind of influence over individuals are debated.
The different views on the subject do have legal implications. For example, mind control was an issue in the court case of Patty Hearst, and in several court cases involving New Religious Movements. Also, questions of mind control are regarding ethical questions linked to the subject of free will.[citation needed]
The question of mind control has been discussed in conjunction with religion, politics, prisoners of war, totalitarianism, neural cell manipulation, cults, terrorism, torture, parental alienation, and even battered person syndrome.
Mind Reading
Able to read the thoughts of an individual at close range without visual Contact. A one way communication with out the knowledge of the other individual being Probed. Also may be limited to thoughts and Ideas but NOT pictures and Images.
Phase-shifting/Intangibility
Ability to phase through solid matter without harm.
This ability is most well-known as used by the Young X-Man Shadowcat, a.k.a. Kitty Pryde
Power Mimicry or Absorption
Ability to reproduce the powers of others.
Ability to copy or absorb another's powers or skills.
Precognition
The psionic ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.
In parapsychology, precognition (from the Latin præ-, “prior to,” + cognitio, “a getting to know”) is a form of extra-sensory perception wherein a person perceives information about future places or events before they happen (as distinct from merely predicting them based on deductive reasoning and current knowledge).[1]
A related term, presentiment, refers to information about future events which is perceived in the form of emotions or feelings at the autonomic level. These terms are considered by some to be special cases of the more general term clairvoyance.
Pyrokinesis
Ability to spontaneously create fire, by exciting molecules in an object or substance. Popularized by the movie Firestarter, about a girl who has this ability.
Pyrokinesis from the Greek word for fire, pyr, and -kinesis, from "κίνησις", movement, motion, a suffix that denotes movement. Pyrokinesis is the ability to control, ignite, and/or extinguish fire using only the mind. As with all paranormal abilities, conclusive scientific evidence of the existence of this ability is not yet available, and the topic remains disputed.
Superhuman Strength
Superhuman strength, also called super strength or enhanced strength, is an ability commonly utilized in fiction. It is the ability for any creature to be stronger than normally possible given their proportions. Characters with super strength have been found in many ancient mythologies and even in ancient religions, which implies that the desire to be stronger than anyone else has been a common form of wish-fulfillment or fantasy since the beginning of recorded history.
Nowadays, superhuman strength is used in for a variety of characters in fantasy and science fiction, with a variety of proposed mechanisms such as cyborg body parts or genetic modification. Most comic book superheroes and many super villains usually have a degree of super strength. The level of strength portrayed can vary greatly, from just outside the "normal" human range of the strongest weightlifters of a given size or muscle mass, to nearly unlimited. In most portrayals, superhuman strength is usually accompanied by superhuman stamina and durability as well.
A superhuman is an entity with intelligence or abilities exceeding normal human standards.
Superhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the distant future. Occasionally, it could mean an otherwise "normal" human with unusual abilities, such as psychic abilities or exceptional proficiency at something, far beyond the norm.
Superhuman can also mean something that isn't human, but considered to be "superior" to humans in some ways. A robot that easily passed the Turing test, and could do some things humans can't, could be considered superhuman. A very intelligent or strong alien could be considered superhuman.
The concept of the superhuman is quite popular in science fiction, where superhuman are often cyborgs, mutants or genetically engineered. The greatest publicity of the concept is, of course, comic book superheroes, such as Superman. The term is often used in discussions of comic book characters because the terms Superman and super hero are registered as trademarks. Superhuman characters in various comics, role-playing games and other entertainment media have also been referred to as metahuman or posthuman.
Technopathy
Ability to control and manipulate electronics with the mind.
Technopathy (also known as Cyberpathy) is the super power to control technology, generally electronic (although not limited by this) with one's mind. Sometimes the definition of technopathy extends to the manipulation of all things technological, whereas cyberpathy can be used to refer solely to the manipulation of computerized data and cybernetics. Technopathy is not to be confused with techlepathy, the proposed ability to use technology to link two minds using a brain-computer interface.
The term appears to have originated in the 2003 TV series Jake 2.0. Another example is in 2005 Disney movie Sky High, in which one student describes herself as having this form of superpower. However, older examples from before the term was coined exist, such as Willow from the comic book Dreadstar, the mental manipulation of computers in the movie Scanners, and the remote technology control in the book Coils. In the popular games Mage or GURPS, people with this ability are often referred to as Technomancers.
Marvel Comics also defines cyberpathy in another way. Sage, of the X Men is described as "a cyberpath, which means she can process information faster than any known computer and retain said information forever." However Sage describes cyberpathy as unrelated to her ability to access computers, which she needs special glasses to enable her to do.
Telekinesis
Ability to move, levitate, or change objects with your mind.
Psychokinesis (Greek ψύχο- + κίνησις, literally "mind-movement") or PK, also known as telekinesis[1] (Greek τῆλε + κίνησις, literally "distant-movement") or TK, is the proposed paranormal ability of the mind to influence matter or energy without the use of any currently known type of physical means. For instance, psychokinesis might be used to distort or move an object, or to influence a random number generator.
Telepathy
The psionic ability to communicate thoughts of other individuals or to mentally communicate with others.
Telepathy (from the Greek τῆλε, tele, "distant"; and πάθεια, patheia, "feeling") is defined in parapsychology as the paranormal acquisition of information concerning the thoughts, feelings or activity of another person. The term was coined in 1882 by the classical scholar Fredric W. H. Myers, a founder of the Society for Psychical Research, and has superseded earlier expressions such as thought-transference. Telepathy is considered a form of extra-sensory perception or anomalous cognition. Telepathy is often associated with other paranormal phenomena, such as precognition, clairvoyance, and psychokinesis.
Teleportation
Ability to move from one place to another without occupying the space in between.
Teleportation is the movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space.
With present techniques, "exact" (quantum) teleportation is possible only with photons and atoms. "Inexact" teleportation (where quantum states are not preserved), is possible by encoding information about an object, transmitting the information to another place, such as by radio or an electric signal, and creating a copy of the original object in the new location. Teleportation has also been proposed to explain various anomalous phenomena, and the concept has been widely used in science fiction.
Similar is apport, an earlier word used to describe what today might be called teleportation; and bilocation, when someone is said to occupy two places simultaneously. The word "teletransportation" (which simply expands Fort's abbreviated term) was first employed by Derek Parfit as part of a thought exercise on identity.
Time Travel
Ability to warp time and space so a person or object can go to another time or era without traveling through space.
Time travel is the concept of moving backwards or forwards to different points in time, in a manner analogous to moving through space. Additionally, some interpretations of time travel suggest the possibility of travel between parallel realities or universes.
Time manipulation
Ability to affect the flow of time, slowing, accelerating or even stopping it.
Molecular manipulation
Ability to mentally manipulate molecules and objects on a molecular level.
Liquefaction
Liquefaction is the ability to transform solid matter into a liquid state without adding heat.
Liquefaction requires some conscious effort; it does not automatically affect anything the person with the power touches. The maximum amount of mass that can be affected is unknown. Based on known demonstrations, the range of the power is very short.
It is currently unclear whether objects liquefied by this power return to a solid state over time and, if so, how long it takes.
Enhanced hearing
Enhanced hearing is the ability to hear any sound at any volume or pitch, even over vast distances.
Enhanced hearing appears to be a passive ability which is always active, yet controllable. With some concentration, the user can isolate particular sounds.
Cryokinesis
Cryokinesis is the ability to remove heat from matter, reducing its temperature and possibly causing it to freeze. This ability acts as a specialized form of telekinesis, which focuses on slowing down the speed of molecules inside matter, thus cooling it until freezing. Technically if molecules' speed reached to a complete stop, absolute zero (-273.15°C or –459.67°F) could be achieved.
Umbrakenesis
The ability to move shadows and darkness with ones mind.
Lumokinesis
The ability to control light particles also known as photons.
Externally Long Distance: Lumokinetic's in which can influence and accumulate photonic particles or light at a far distance.
Externally Short Distance: Lumokinetic's in which can influence and accumulate photonic particles or light at shorter distances. They require to be no farther then 5-10 feet or they can only influence light directly located around their body.
Photons are the quantum, discrete quantity, of electromagnetic energy and a quantum of light. It is a unit or "particle" of electromagnetic radiation, carrying a quantum of energy which is characteristic of the particular radiation. The energy of a photon is greater the shorter the wavelength--smallest for radio waves, increasingly larger for microwaves, infra-red radiation, visible light and ultra-violet light. It is largest for x-rays and gamma rays. They have the ability to accumulate and amass photonic particles to enhance light. Also, they have the ability to disperse photonic Particles to reduce and dim light. In advanced forms of this ability with much precision gained a Lumokinetic can localize light into small condensed or slightly dispersed ‘orbs’ o light. The manipulation of color, a quality of light, depending on its wavelength, can produce influence over a colors dimension of hue, saturation, and brightness or lightness. Color is the property of an object which is dependent on the wavelength of the light it reflects or, in the case of a luminescent body, the wavelength of the light it emits. If, in either case, this light is of a single wavelength, the color seen is a pure spectral color (rainbow spectrum), but, if the light of two or more wavelengths is emitted, the color will be mixed creating more colors. White light is a balanced mixture of all the visible spectral colors. Due to this manipulation Color Therapy is a possibility for Lumokinetic’s in which is system using specific color rays to treat the body and mind, color therapy is based on the notion that organs and systems vibrate at certain frequencies. Lumokinetic’s via their electromagnetic influence and influences over photons can also enhance the light and brilliance of fire. The electromagnetic fields raise the heat index and excite the flames while the accumulation of photons enhances the luminescence of the fire.
Longevity
The ability to live a long time. Sometimes many years, or even more! I'm not sure what lela wanted added here. Some Japanese heroes are suspected of living a very long time.